• @Someguy89@lemmy.world
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    3010 months ago

    Sooo the game will be cheaper then right guys? Less costs and overhead, means cheaper to produce product right?? No, we know that’s not happening. Fuck you and your bullshit. This is an instant avoid for me.

    • FaceDeer
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      3710 months ago

      Their previous edition of this game used public domain art, which was literally free for them. Were you avoiding that edition as well?

    • @kameecoding@lemmy.world
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      1010 months ago

      well I have started using Github copilot for programming, it does some things well and for example speeds up very well when I write unit tests because once you start with a pattern they are mostly repetitive with minor changes.

      Should I start charging less for my work?

      • @realharo@lemm.ee
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        410 months ago

        once you start with a pattern they are mostly repetitive with minor changes

        Can’t you just turn those into a single parameterized test with the test cases described as data?

        • @kameecoding@lemmy.world
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          610 months ago

          I mean of course if there is only a given set of variables that changes test-to-test then I do that.

          But I meant tests, that are really similar, but the variable that changes or combination of changes is varied enough that you can’t parametrize it.

        • @Pantoffel@feddit.de
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          210 months ago

          Some things you also shouldn’t parameterize for the sake of overview and intuitiveness in understand.

  • 50gp
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    010 months ago

    translation: we are not interested in quality and want to make $$ by cutting all corners

    • FaceDeer
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      2610 months ago

      Their previous release used existing public domain art, were they already at the “not interested in quality and want to make $$ by cutting all corners” level when they did that?

      • MoogleMaestro
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        -510 months ago

        They were,

        But AI is industrial plagiarism. There’s a big difference in the legality of using AI vs using publically licensed materials.

        • FaceDeer
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          910 months ago

          But AI is industrial plagiarism.

          You don’t know how generative AI works. Or what plagarism means. Or possibly both.

          BTW, what if these folks are using Adobe Firefly? It was trained entirely on licensed materials.

          • goldenbug
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            210 months ago

            If you pose the ignorance of a person replying, the custom should be to explain the concepts they do not understand.

          • circuitfarmer
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            10 months ago

            I work in generative AI, specifically curated training sets.

            The issue is training on “licensed materials”. If that happened with all AI, no one would have a problem. But its disingenuous to suggest that’s how most AI is currently being trained. A lot of materials have been scraped off of the web, especially for image generation, meaning some portion of the training data was used without the author’s consent or, often, even their knowledge. It’s important to note that scraping training data in this way usually breaks a TOS.

            The amount of people I’ve seen supporting AI usage in this context is staggering, with one commenter even telling me it was about the “greed” of the artists, whose work may be in a training set without consent, wanting royalties for slightly changing a parameter with their art (that is, of course, a strawman fallacy).

            To me, the only issue here is handling the ethics of what goes into training data and what doesn’t. Authors should have the choice of their materials not being used. Adobe understood this, which is why Firefly being trained on explicitly licensed materials makes it a different beast, to which you allude.

            But it’s clear a lot of people don’t understand why using data without consent is a bad thing in this context, and for that reason, some other people will choose not to support companies using it until the issue is resolved. It seems quite reasonable to me.

            • FaceDeer
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              210 months ago

              The issue is training on “licensed materials”.

              People usually say that’s the issue, until you show them that it’s possible to generate images and whatnot from models trained on “fully licensed” data. Then they come up with some other reason why evil AI is awful and evil. I’ve been involved in these debates for a long time now and those goalposts have well-worn tracks from how frequently they shift that way.

              But it’s clear a lot of people don’t understand why using data without consent is a bad thing in this context

              No, they don’t agree that using data without consent is a bad thing. Saying “they don’t understand” it is begging the question, in the literal sense. You’re saying that people who disagree about that are simply being ignorant of some underlying “truth.”

              • circuitfarmer
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                110 months ago

                No, they don’t agree that using data without consent is a bad thing.

                If this developer doesn’t mind taking data without consent, I hope they don’t have an issue with people pirating their game. That’s a slippery slope if I ever saw one.

                • FaceDeer
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                  10 months ago

                  “Slippery slope” is also a fallacy. Training an AI and copying a game are two different things and it’s entirely reasonable to hold the position that one is ok and the other is not.